Server cluster via VLAN
In the event that a server reaches full capacity, I would suggest that server clusters be made possible, which can be set up via the ZAP interface or at least via instructions.
This would definitely be useful if someone wants to divide and/or expand capacities.
The best solution would be for one server to enable the connection (via FTP, etc.) and for the connected servers to simply increase and add resources.
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Comments1
Mar 9
PinnedThanks for the suggestion! 💚
After reviewing it, we won’t be moving forward right now, but we genuinely appreciate the input.
Thank you for your suggestion!
From your description, it sounds like you are proposing the ability to connect multiple servers together through a VLAN to create a server cluster, allowing additional servers to expand capacity when a single server reaches its limits.
While this is an interesting idea, there are some technical limitations that make this difficult to implement in the way described.
1. Hardware resources cannot be pooled across servers
Connecting servers through a VLAN only allows them to communicate over a private network. It does not combine CPU, RAM, or other hardware resources into a single larger server. Each game server process must run on one physical or virtual machine and cannot dynamically use resources from another server.
2. FTP connections do not increase server capacity
FTP is only used for file transfers. While servers can technically exchange files over a network, this does not allow them to share processing power, memory, or player capacity.
3. Game server software usually controls scaling
For most games, clustering or multi-server setups must be supported by the game software itself (for example through proxy systems, shards, or multi-instance setups). If the game does not support this natively, it cannot be implemented purely through hosting infrastructure.
4. Networking between servers is already possible in some setups
In cases where a game supports multi-server environments, servers can already be connected through internal networking or proxies. However, the configuration depends entirely on the specific game and server software rather than the control panel alone.
Because of these limitations, it is unfortunately not possible to create a system where additional servers automatically extend the resources of another server simply by connecting them via VLAN or FTP.
That said, if a specific game supports multi-server or clustered setups, we are always happy to help provide guidance on how to configure such a setup within the supported infrastructure.